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:(Īmerican Musical is selling these for 50 bucks a piece. The Hyper Canvas, the SD90, SD20 and SD80 were all discontinued.
256 might not sound like much, but these sounds go a LONG way, especially once you get to tweaking them.
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The strings need work, and at first I really hated them, but once I figured out how to use them, I started to love them. one time, that could've easily been replaced with a pan flute (which is TO DIE FOR) or a silver flute. Listen to the BriteBone preset and you'll hear what I'm talking about! There're a few duds here, like the shakuhachi, but when the hell would you ever need a shakuhachi? I write game music, and I've needed one all of. Typical.Īwesome! Simply awesome! These are all the sounds my heroes use! 256 presets that all come from the old Sound Canvas synths! Some of these sounds come directly off of the SR-JV expansion boards (like the SC88), and Edirol made them even more usable than they already were.
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This is by far the worst Roland manual I've ever come across, hehe. What's even better, is that by adjusting the various knobs and stuff, you can get very accurate emulations of most of the SD90/SD80's sounds out of this thing, except the church organ. four times the amount of its sister Sound Canvases the SD80 and SD90. I gave this such a high score because the features it does have are all VERY useful, and what's even better is the ability to have 128 user drumkits and 512 user melodic instruments. Usually I don't need to even do any EQing when I'm done making a track! The sounds are lighter and fluffier, and they mix together very, very well. The Hyper Canvas uses a different engine than the SD/SC synths. It doesn't sound super authentic, but again, no one will notice in a mix. You have to apply the vibrato manually with the LFO. I love it, despite a few flaws (what rompler DOESN'T have issues?!) Oh yeah, and unlike most other romplers, these samples don't have vibrato in them (the recorder has SOME, but not enough to really be noticeable in a mix), so you won't run into any weird vibrato problems when you move from one note to the next. Now I say that never having used a hardware Sound Canvas itself, but having about two of them (SC55 and SC88) sampled and growing up hearing these sounds on the SNES, PSX and countless other systems.
Really, a lot of people will disagree with me on this, but the old Sound Canvases don't have anything on the new SD/Hyper Canvas models as far as overall sound quality goes.
This is the Sound Canvas sound I love so much and grew up with as a kid. Now the good news! This thing is truly a beauty.
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First the bad news: the recorder patch goes out of tune when you adjust the attack, the shakuhachi goes out of tune when you hold a note down longer than 4 seconds, and the attacks of some of the woodwind instruments sound REALLY unnatural if you adjust their attacks, to the point where making adjustments is useless (I work around this through automation, which actually makes the sound more useful.) Some of the knob values can go into the negatives (they begin at 0), which is kind of awkward at first when you want to tweak vibrato or something, but I got used to it really quickly.īEAUTIFUL! Well. It's just a simple rompler, so you shouldn't have any trouble getting around this thing. This synth simply rocks if you're into oldschool rompler sounds usually found in video games. The Hyper Canvas is, in a word, awesome, and it stays true to the Sound Canvas name. I love the sound, I love the usability, and I love the concept. Okay, I'm a huge fan of the Sound Canvas line of synths.